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An adjective describing any process involving the transfer of a SIGNAL from acoustic to electrical form, or vice versa. Most commonly, TRANSDUCERs such as the MICROPHONE or LOUDSPEAKER are examples of this process.
The difference in SOUND PRESSURE LEVEL between the saturation or overload level and the BACKGROUND NOISE level of an acoustic or electroacoustic system, measured in DECIBELs. This RANGE may be expressed as a SIGNAL-TO-NOISE RATIO for maximum output.
A pre-recorded or simulated sound produced for a radio, television, film or theatrical program in order to suggest an actual sonic environment. The design of such sounds (often abbreviated as SFX), particularly when a complex acoustic environment is to be simulated, involves a thorough understanding of the structure of such a SOUNDSCAPE; that is, what sounds are representative and most significant, as well as which are necessary to create a given AMBIENCE and sense of ACOUSTIC SPACE.
(Greek: monos = one; phone = sound) A form of reproduction which records, transmits and reproduces the original sound along a single CHANNEL, regardless of the number of loudspeakers used. All components of the sound are combined or MIXed into one SIGNAL, including AMBIENCE and REVERBERATION, and therefore only the sense of depth may be simulated or reproduced.