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The study of the relationship between physical SOUNDs and the brain's interpretation of them. Until recently, psychoacoustics has devoted more attention to the behaviour of the peripheral auditory system than to the details of cognitive processing.
A pre-recorded or simulated sound produced for a radio, television, film or theatrical program in order to suggest an actual sonic environment. The design of such sounds (often abbreviated as SFX), particularly when a complex acoustic environment is to be simulated, involves a thorough understanding of the structure of such a SOUNDSCAPE; that is, what sounds are representative and most significant, as well as which are necessary to create a given AMBIENCE and sense of ACOUSTIC SPACE.
The rate of repetition of the CYCLEs of a PERIODIC quantity, such as a SOUND WAVE. Thus, frequency is the inverse of the PERIOD. More generally, frequency can be thought of as the rate of change of PHASE.
The use of reflected SOUND WAVEs for obtaining environmental information. Certain animals, such as the bat and the porpoise, emit pulses of extremely high frequency sound (up to 50 kHz for bats, and up to 170 kHz for porpoises and whales) in narrow, intense streams. The REFLECTION, or ECHO, of these sounds supplies information regarding the nature and location of objects in the environment. When an emission of varying frequency is used, such as with bats, the echoes, travelling varying distances to the ear, are heard as different frequencies in each ear, thus supplying directional information.