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(Greek: akouein = to hear) Commonly, the study of SOUND and its behaviour in various media and environments, including the effects of ABSORPTION, DIFFRACTION, INTERFERENCE, REFLECTION, and REFRACTION.
A pre-recorded or simulated sound produced for a radio, television, film or theatrical program in order to suggest an actual sonic environment. The design of such sounds (often abbreviated as SFX), particularly when a complex acoustic environment is to be simulated, involves a thorough understanding of the structure of such a SOUNDSCAPE; that is, what sounds are representative and most significant, as well as which are necessary to create a given AMBIENCE and sense of ACOUSTIC SPACE.
Any quantity or body is in a state of oscillation when its value or motion is continually changing so that it passes through maximum and minimum values or positions. When a system, body or quantity is set in PERIODIC motion or vibration, it is said to be in oscillation.
Also called flanging or flangeing. An effect created by adding together two identical SIGNALs separated by a very short time delay (less than 25 ms, but strongest below 10 ms). These short delays are within the audio WAVELENGTH range, and the combination of the two signals affects the frequency SPECTRUM of the composite sound.