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(Greek: akouein = to hear) Commonly, the study of SOUND and its behaviour in various media and environments, including the effects of ABSORPTION, DIFFRACTION, INTERFERENCE, REFLECTION, and REFRACTION.
(French: concrete music) A development introduced in Paris in 1948 by Pierre Schaeffer at the studio of the French Radio (O.R.T.F.). Its aim was to replace traditional musical material with recorded (i.e. concrete) sounds which were then manipulated by FILTERing, tape reversal, TAPE LOOPs, speed changes, tape SPLICEs, or other electronic means. The source of all sounds, however, was environmental. The experimental side of this study developed the concept of l'objet sonore.
A pre-recorded or simulated sound produced for a radio, television, film or theatrical program in order to suggest an actual sonic environment. The design of such sounds (often abbreviated as SFX), particularly when a complex acoustic environment is to be simulated, involves a thorough understanding of the structure of such a SOUNDSCAPE; that is, what sounds are representative and most significant, as well as which are necessary to create a given AMBIENCE and sense of ACOUSTIC SPACE.
A term used in broadcasting and recording to indicate a spatial movement of a SIGNAL. A sound is panned when it is moved smoothly from one location (e.g. LOUDSPEAKER or CHANNEL) to another. This is accomplished by using various ATTENUATORs or POTENTIOMETERs, sometimes combined into a single unit called a pan-pot or panoramic divider in order to control the AMPLITUDE of the signal in each channel.