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(Greek: akouein = to hear) Commonly, the study of SOUND and its behaviour in various media and environments, including the effects of ABSORPTION, DIFFRACTION, INTERFERENCE, REFLECTION, and REFRACTION.
A pre-recorded or simulated sound produced for a radio, television, film or theatrical program in order to suggest an actual sonic environment. The design of such sounds (often abbreviated as SFX), particularly when a complex acoustic environment is to be simulated, involves a thorough understanding of the structure of such a SOUNDSCAPE; that is, what sounds are representative and most significant, as well as which are necessary to create a given AMBIENCE and sense of ACOUSTIC SPACE.
Although often employed interchangeably with ACOUSTICS, the term might better be restricted to the technology dealing with the practical applications of SOUND, as distinct from the pure science of acoustics. (It will be noted, however, that the contemporary acoustical engineer or acoustician is often mostly involved with the practical applications of sound.)
An OSCILLATION produced in an object which resonates at the same FREQUENCY, or a HARMONIC multiple thereof, as that present in a sound wave in contact with the object.