|Are drinks and food included with a session?|
|Do I get a producer for the session?|
|Do I get a runner/helper with the session?|
|Do I get an assistant engineer as well as an engineer with the session?|
|Do I get an engineer with the session?|
|Do I get musicians included in the session? Can you find some for me?|
|How should I prepare for the studio session?|
|How should we load in our gear when we get there? Is our gear safe at your studio?|
|Is a thumb drive/memory stick a good idea to have for studio sessions?|
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When sounds are conducted separately and independently to each ear via tubes or headphones, the sounds are said to be heard dichotically. In various psychoacoustic experiments, isolation of the function of each ear is desirable, such as in the testing or simulation of BINAURAL HEARING with the PRECEDENCE EFFECT, or in testing preferences for different sounds presented simultaneously to separate ears.
(German: artificial head). A STEREOPHONIC recording system developed in Germany which employs an artificial head sitting on a resonator similar to a chest cavity. The recording MICROPHONEs are situated within the head, inside an anatomically correct ear canal, at the point where the human eardrum is located. Artificial PINNAE are carefully designed for accurate reflection of the incoming sound in order to achieve the good front-back and height-depth perspective for which the technique is noted.
A form of STEREOPHONIC or multi-channel reproduction in which the sound source is spread around the listener by the use of four tracks or CHANNELs in recording or transmission and the use of four (or more) LOUDSPEAKERs. Conventional music or speech may be recorded in this way, in which case the speakers behind the listener add REVERBERATION to the original sound or are simply out of PHASE with respect to the front ones; or new works may be composed in which all tracks carry original material.
A pre-recorded or simulated sound produced for a radio, television, film or theatrical program in order to suggest an actual sonic environment. The design of such sounds (often abbreviated as SFX), particularly when a complex acoustic environment is to be simulated, involves a thorough understanding of the structure of such a SOUNDSCAPE; that is, what sounds are representative and most significant, as well as which are necessary to create a given AMBIENCE and sense of ACOUSTIC SPACE.