|Do I have to pay extra fees to use the studio instruments and gear?|
|I notice you have a "specific piece of gear". How much can I buy it for?|
|What instruments/musical gear do you have for use?|
|Why don't you have "a specific piece of gear?" Everybody else does!!|
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A pre-recorded or simulated sound produced for a radio, television, film or theatrical program in order to suggest an actual sonic environment. The design of such sounds (often abbreviated as SFX), particularly when a complex acoustic environment is to be simulated, involves a thorough understanding of the structure of such a SOUNDSCAPE; that is, what sounds are representative and most significant, as well as which are necessary to create a given AMBIENCE and sense of ACOUSTIC SPACE.
The FREQUENCY content of a sound or audio SIGNAL, often displayed as a graphic representation of amplitude against frequency. The spectrum of a sound is a primary determinant of its perceived TIMBRE.
The rate of repetition of the CYCLEs of a PERIODIC quantity, such as a SOUND WAVE. Thus, frequency is the inverse of the PERIOD. More generally, frequency can be thought of as the rate of change of PHASE.
Reverberation is a result of multiple REFLECTIONs. A SOUND WAVE in an enclosed or semi-enclosed environment will be broken up as it is bounced back and forth among the reflecting surfaces. Reverberation is, in effect, a multiplicity of ECHOes whose speed of repetition is too quick for them to be perceived as separate from one another. W.C. Sabine established the official period of reverberation as the time required by a sound in a space to decrease to one-millionth of its original strength.