FM v 2.0
12 July 2015
Fader Master v2.0 Has Landed Book your studio sessions effective immediately to celebrate! From now until further notice, full 12hr day sessions are only $250 + taxes including an engineer. No restrictions on booking quantity, no hidden fees. Let's celebrate the new setup! Email or call us today.
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SOUND EFFECT

A pre-recorded or simulated sound produced for a radio, television, film or theatrical program in order to suggest an actual sonic environment. The design of such sounds (often abbreviated as SFX), particularly when a complex acoustic environment is to be simulated, involves a thorough understanding of the structure of such a SOUNDSCAPE; that is, what sounds are representative and most significant, as well as which are necessary to create a given AMBIENCE and sense of ACOUSTIC SPACE.

DICHOTIC

When sounds are conducted separately and independently to each ear via tubes or headphones, the sounds are said to be heard dichotically. In various psychoacoustic experiments, isolation of the function of each ear is desirable, such as in the testing or simulation of BINAURAL HEARING with the PRECEDENCE EFFECT, or in testing preferences for different sounds presented simultaneously to separate ears.

SOUND PRESSURE

The atmosphere exerts pressure on all objects in it. When a vibrating body moves in air, it creates slight disturbances of the AMBIENT atmospheric pressure. The AMPLITUDE of these pressure variations is called the sound pressure variation, whereas the effective pressure variation is 0.707 the maximum value. The oscillating variations in sound pressure (called the WAVEFORM of the sound) PROPAGATE in the form of a SOUND WAVE.

SOUNDWALK

A form of active participation in the SOUNDSCAPE. Though the variations are many, the essential purpose of the soundwalk is to encourage the participant to listen discriminatively, and moreover, to make critical judgments about the sounds heard and their contribution to the balance or imbalance of the sonic environment.

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