|Are there any animals or plants inside the studio? I'm allergic to everything.|
|Are there any restaurants or stores near the studio?|
|Can I smoke in the studio? How about the bathroom?|
|Do I get a producer for the session?|
|Do you have a shower/bath?|
|I'm a student and would like some work experience as an intern at your studio. Do you have any openings right now?|
|I'm an audio engineer/producer. Do you have any jobs available at the studio?|
|Is there a public transit stop nearby?|
|What days and hours are you open?|
|What is the street address of the studio?|
|What styles of music has Fader Master Sound Studios recorded, produced or mixed before?|
|Why dont you have more questions in the F.A.Q.'s?|
Latest Forum Posts
Any process that encourages a person to listen more discriminately, particularly to sounds of the environment. The term was originally used by R.M. Schafer in his book Ear Cleaning (Toronto, BMI Canada, 1967) to contrast with the traditional practice of ear training in music education which concentrates on the identification and reproduction of intervals, chords, melodies and so on.
(German: artificial head). A STEREOPHONIC recording system developed in Germany which employs an artificial head sitting on a resonator similar to a chest cavity. The recording MICROPHONEs are situated within the head, inside an anatomically correct ear canal, at the point where the human eardrum is located. Artificial PINNAE are carefully designed for accurate reflection of the incoming sound in order to achieve the good front-back and height-depth perspective for which the technique is noted.
The most commonly used medium for recording sound. It is manufactured in various widths (1/4, 1/2 and one inch primarily) and thicknesses (3.0, 1.5, 1 and .5 mil where 1 mil = 1/1000 inch) for different purposes, which now include video and digital recording.
A pre-recorded or simulated sound produced for a radio, television, film or theatrical program in order to suggest an actual sonic environment. The design of such sounds (often abbreviated as SFX), particularly when a complex acoustic environment is to be simulated, involves a thorough understanding of the structure of such a SOUNDSCAPE; that is, what sounds are representative and most significant, as well as which are necessary to create a given AMBIENCE and sense of ACOUSTIC SPACE.