|Are there any animals or plants inside the studio? I'm allergic to everything.|
|Are there any restaurants or stores near the studio?|
|Can I smoke in the studio? How about the bathroom?|
|Do I get a producer for the session?|
|Do you have a shower/bath?|
|I'm a student and would like some work experience as an intern at your studio. Do you have any openings right now?|
|I'm an audio engineer/producer. Do you have any jobs available at the studio?|
|Is there a public transit stop nearby?|
|What days and hours are you open?|
|What is the street address of the studio?|
|What styles of music has Fader Master Sound Studios recorded, produced or mixed before?|
|Why dont you have more questions in the F.A.Q.'s?|
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(Greek: akouein = to hear) Commonly, the study of SOUND and its behaviour in various media and environments, including the effects of ABSORPTION, DIFFRACTION, INTERFERENCE, REFLECTION, and REFRACTION.
A pre-recorded or simulated sound produced for a radio, television, film or theatrical program in order to suggest an actual sonic environment. The design of such sounds (often abbreviated as SFX), particularly when a complex acoustic environment is to be simulated, involves a thorough understanding of the structure of such a SOUNDSCAPE; that is, what sounds are representative and most significant, as well as which are necessary to create a given AMBIENCE and sense of ACOUSTIC SPACE.
The adjustment of the FREQUENCY of strings or pipes of musical instruments to conform to a given SCALE, or the adjustment of other instruments to such a tuned instrument.
A form of active participation in the SOUNDSCAPE. Though the variations are many, the essential purpose of the soundwalk is to encourage the participant to listen discriminatively, and moreover, to make critical judgments about the sounds heard and their contribution to the balance or imbalance of the sonic environment.