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An adjective describing any process involving the transfer of a SIGNAL from acoustic to electrical form, or vice versa. Most commonly, TRANSDUCERs such as the MICROPHONE or LOUDSPEAKER are examples of this process.
The rate of repetition of the CYCLEs of a PERIODIC quantity, such as a SOUND WAVE. Thus, frequency is the inverse of the PERIOD. More generally, frequency can be thought of as the rate of change of PHASE.
Also called flanging or flangeing. An effect created by adding together two identical SIGNALs separated by a very short time delay (less than 25 ms, but strongest below 10 ms). These short delays are within the audio WAVELENGTH range, and the combination of the two signals affects the frequency SPECTRUM of the composite sound.
A pre-recorded or simulated sound produced for a radio, television, film or theatrical program in order to suggest an actual sonic environment. The design of such sounds (often abbreviated as SFX), particularly when a complex acoustic environment is to be simulated, involves a thorough understanding of the structure of such a SOUNDSCAPE; that is, what sounds are representative and most significant, as well as which are necessary to create a given AMBIENCE and sense of ACOUSTIC SPACE.