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A pre-recorded or simulated sound produced for a radio, television, film or theatrical program in order to suggest an actual sonic environment. The design of such sounds (often abbreviated as SFX), particularly when a complex acoustic environment is to be simulated, involves a thorough understanding of the structure of such a SOUNDSCAPE; that is, what sounds are representative and most significant, as well as which are necessary to create a given AMBIENCE and sense of ACOUSTIC SPACE.
Literally, to hear with two ears. Opposite of MONAURAL HEARING. The fact that the ears are some distance apart allows the localization of sound by registering the slight differences in time, PHASE and INTENSITY of the sound striking each ear. Each of these parameters has a different area of effect, intensity being a major factor above 1500 Hz (see SOUND SHADOW), while PHASE DIFFERENCEs (which are equivalent to time differences) are used in localizing lower frequency sounds.
The adjustment of the FREQUENCY of strings or pipes of musical instruments to conform to a given SCALE, or the adjustment of other instruments to such a tuned instrument.
A term used in broadcasting and recording to indicate a spatial movement of a SIGNAL. A sound is panned when it is moved smoothly from one location (e.g. LOUDSPEAKER or CHANNEL) to another. This is accomplished by using various ATTENUATORs or POTENTIOMETERs, sometimes combined into a single unit called a pan-pot or panoramic divider in order to control the AMPLITUDE of the signal in each channel.