|Fader Master Sound Studios Inventory|
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|Last Updated on Thursday, 19 April 2012 13:27|
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(Greek: akouein = to hear) Commonly, the study of SOUND and its behaviour in various media and environments, including the effects of ABSORPTION, DIFFRACTION, INTERFERENCE, REFLECTION, and REFRACTION.
The adjustment of the FREQUENCY of strings or pipes of musical instruments to conform to a given SCALE, or the adjustment of other instruments to such a tuned instrument.
A pre-recorded or simulated sound produced for a radio, television, film or theatrical program in order to suggest an actual sonic environment. The design of such sounds (often abbreviated as SFX), particularly when a complex acoustic environment is to be simulated, involves a thorough understanding of the structure of such a SOUNDSCAPE; that is, what sounds are representative and most significant, as well as which are necessary to create a given AMBIENCE and sense of ACOUSTIC SPACE.
The subjective impression of FREQUENCY, in the same sense that LOUDNESS is the subjective sense of the INTENSITY or AMPLITUDE of a sound. As such, pitch is a psychoacoustic variable, and the degree of sensitivity shown to it varies widely with people. Some individuals have a sense of remembered pitch, that is, a pitch once heard can be remembered and compared to others for some length of time; others have a sense of absolute pitch called PERFECT PITCH.