A pre-recorded or simulated sound produced for a radio, television, film or theatrical program in order to suggest an actual sonic environment. The design of such sounds (often abbreviated as SFX), particularly when a complex acoustic environment is to be simulated, involves a thorough understanding of the structure of such a SOUNDSCAPE; that is, what sounds are representative and most significant, as well as which are necessary to create a given AMBIENCE and sense of ACOUSTIC SPACE.
The difference in SOUND PRESSURE LEVEL between the saturation or overload level and the BACKGROUND NOISE level of an acoustic or electroacoustic system, measured in DECIBELs. This RANGE may be expressed as a SIGNAL-TO-NOISE RATIO for maximum output.
(Greek: akouein = to hear) Commonly, the study of SOUND and its behaviour in various media and environments, including the effects of ABSORPTION, DIFFRACTION, INTERFERENCE, REFLECTION, and REFRACTION.
The control of sound levels to ensure suitable placement between the lowest and highest distortion-free levels of an electroacoustical system.