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A pre-recorded or simulated sound produced for a radio, television, film or theatrical program in order to suggest an actual sonic environment. The design of such sounds (often abbreviated as SFX), particularly when a complex acoustic environment is to be simulated, involves a thorough understanding of the structure of such a SOUNDSCAPE; that is, what sounds are representative and most significant, as well as which are necessary to create a given AMBIENCE and sense of ACOUSTIC SPACE.
An ordering of a system of PITCHes, usually in ascending FREQUENCY order. The distance between any two pitches or NOTEs is called an interval.
(Greek: akouein = to hear) Commonly, the study of SOUND and its behaviour in various media and environments, including the effects of ABSORPTION, DIFFRACTION, INTERFERENCE, REFLECTION, and REFRACTION.
Producing or characterized by rich or full sound, as implied by SONORITY or soniferous. Similar, but archaic, terms include: sonorific, sonoriferous, sonification, sonance, sonation.