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A pre-recorded or simulated sound produced for a radio, television, film or theatrical program in order to suggest an actual sonic environment. The design of such sounds (often abbreviated as SFX), particularly when a complex acoustic environment is to be simulated, involves a thorough understanding of the structure of such a SOUNDSCAPE; that is, what sounds are representative and most significant, as well as which are necessary to create a given AMBIENCE and sense of ACOUSTIC SPACE.
An ordering of a system of PITCHes, usually in ascending FREQUENCY order. The distance between any two pitches or NOTEs is called an interval.
(French: concrete music) A development introduced in Paris in 1948 by Pierre Schaeffer at the studio of the French Radio (O.R.T.F.). Its aim was to replace traditional musical material with recorded (i.e. concrete) sounds which were then manipulated by FILTERing, tape reversal, TAPE LOOPs, speed changes, tape SPLICEs, or other electronic means. The source of all sounds, however, was environmental. The experimental side of this study developed the concept of l'objet sonore.
The ability to judge PITCH absolutely, without reference to another pitch or frequency. Also called absolute pitch. Perfect pitch appears to be an innate ability of some individuals, whereas related skills, such as remembered pitch or relative pitch which use other pitches as references, can be learned through musical practice.